fal-regenerate-3d
Build a fully-interactive 3D character-selector experience powered entirely by fal.ai. Generates stylized characters (FLUX.2 / GPT-Image-2), rigged animated GLBs (Meshy v6), themed companion creatures, per-character PATINA floor textures, looped Seedance video backgrounds, and a Three.js scene with palette swaps, breathing reflections, transition effects and a CREATE-YOUR-OWN flow.

fal-regenerate-3d Skill

Runtime: Asset generation steps run via the genmedia CLI (FLUX.2 / GPT-Image-2 / Meshy v6 / Seedance / etc.). The final deliverable is a static HTML page with Three.js, generated assets are bundled into it. See the genmedia skill for command syntax; run genmedia init once if not yet installed.

End-to-end recipe to ship a polished, multi-character 3D web experience using fal.ai models. This is the recipe that powers fal-roster.vercel.app: a cyberpunk character selector with 10 unique operatives, each with a matching companion creature, environment-themed floor texture, animated background and color palette.

What it builds

For each character you get:

All packaged into a single static HTML page with a Three.js scene. ~25–35 MB of GLBs total after compression.

Pipeline

1. GPT-Image-2 → 1024x1536 character full-body T-pose (per character)
2. Meshy v6 → image-to-3d, enable_rigging=true, animation_action_id={chosen}
 → animated GLB (idle, dance, alert, etc.)
3. GPT-Image-2/edit → companion creature image, color-locked to character palette
4. Meshy v6 → image-to-3d, enable_rigging=false → static creature GLB
5. PATINA → fal-ai/patina/material/extract on the character image,
 returns basecolor + normal + roughness + metalness for the floor
6. Seedance 2.0 → fal-ai/bytedance/seedance-2.0/fast/image-to-video, 8s loop
7. gltf-transform CLI → resize 1024 → webp q80 → draco
 (typically 95–96% size reduction, ~400–800 KB final)
8. Three.js scene → MeshStandardMaterial floor with alphaMap circular cutout,
 mirrored reflection (refl.y = root.y, scale.y = -1),
 breathing animation on companions,
 per-character palette via CSS custom properties (--c1/--c2/--c3),
 per-character floor texture swap on character click,
 transition lines + radial flash on swap

CREATE-YOUR-OWN flow

Visitors with a FAL key can generate their own character + companion live, in-browser:

flux-2 klein 9b (text-to-image)
 └─ character full-body image
 ├─ Meshy v6 (rigged + animated) → character GLB
 └─ flux-2 klein 9b/edit → companion image
 └─ Meshy v6 (no rig) → companion GLB

Cost: ~$2–3 per generation (4 fal calls). Runs in background, modal closes on Generate so the user can keep using the experience while the gen runs. The CREATE YOUR OWN tile transforms into a loading state, then becomes the new character card with a ↻ re-create button.

Key fal endpoints used

Step Endpoint
Character image (curated) openai/gpt-image-2
Character image (live) fal-ai/flux-2/klein/9b
Companion image fal-ai/gpt-image-2/edit or fal-ai/flux-2/klein/9b/edit
3D character/companion fal-ai/meshy/v6/image-to-3d
Per-character floor PBR fal-ai/patina/material/extract
Background video fal-ai/bytedance/seedance-2.0/fast/image-to-video
Logo / icon cleanup fal-ai/bria/background/remove

Meshy animation IDs

Curated dance / idle action IDs (full list at https://docs.meshy.ai/en/api/animation-library):

ID Animation
0 Idle (default)
2 Alert
36 Confused (scratch)
48 Mirror viewing
64 All_Night_Dance
405 Joyful_Dance_with_Hand_Sway
591 Hip_Hop_Dance
64–83 Various Pop_Dance variants

Three.js scene notes

Reference implementation

Cost reference (curated build)

For one full character:

Step Approx. cost
1 GPT-Image-2 (character) $0.04
1 Meshy v6 rigged + animated $0.80
1 GPT-Image-2/edit (companion) $0.04
1 Meshy v6 static (companion) $0.20
1 PATINA floor (4 maps) $0.04
1 Seedance fast (bg video) $0.08
Total per character ~$1.20
10 characters ~$12

Runtime parallelizes well, the original 10-character set was generated in ~10 minutes wall-clock with 9 concurrent jobs per stage.