wow-catalog — Tier-1 experience techniques (pick in Phase 0, build in Phase 4)

The Tier-1 mechanic is the thing a visitor remembers. One per page, chosen in the design brief, fully executed — and chosen from THIS catalog, not from the first idea that comes to mind. Every technique here leans on Higgsfield generation: the wow is bespoke media responding to input, not a CSS trick.

The default is the animated website (A4). Every --type website build is an animated website — the seam-locked scroll-scrub camera journey (A4) — and you do NOT open this menu unless the user EXPLICITLY asked for a different treatment. Skip straight to references/scroll-scrub.md. The rules below apply only on that explicit-alternative path.

Selection rules (mechanical):

  1. Pick the technique that pays off the CONCEPT SPINE — the mechanic should enact the site's idea (a "calibration" spine wants focus/precision physics; an "ascent" spine wants climbing/parallax depth; an "archive" spine wants leafing/stacking). Write one sentence in the brief defending the pairing.
  2. Never reuse the previous build's technique (see the anti-convergence ledger below). If the spine genuinely demands a repeat, change its expression (different subject, different axis, different payoff).
  3. Cinema tier: one Tier-1 from the catalog + motivated reveals. Spectacle: one Tier-1 PLUS a second beat mid-page (different technique family) + custom cursor.
  4. Every technique must be screenshot-safe (initial state fully rendered) and reduced-motion-safe (static composed fallback).

The catalog

A. Film scrub family (scroll plays generated video)

B. Layered depth family (one image becomes a 3D-feeling scene)

C. Canvas/pixel family (the image itself is alive)

D. Spatial layout family (the page itself moves unusually)

Banned as Tier-1: autoplay ambient loop alone (passive), generic fade-in reveals, particles-behind-text with no interaction, marquee strips, tilt-on- hover cards. These may exist as seasoning, never as the answer to "what's the wow."

Implementation contracts (all families)

Anti-convergence ledger (mechanical, checked in the gate)

The skill must not produce siblings. Before Phase 0 locks, list what the PREVIOUS build in this chat used (if any) for the six identity axes — then differ on AT LEAST four:

  1. Palette family (already a hard ban on repeat)
  2. Type pairing (no repeat of the exact display face two builds running)
  3. Hero architecture (image-as-canvas / split / masked / rail…)
  4. Tier-1 technique (this catalog — no repeat, per selection rule 2). EXCEPTION: the animated website (A4) is the default and repeats build-to- build by design — it is exempt from this no-repeat axis. When two consecutive builds are both animated websites, differ instead on the world/subject, journey shape, and the remaining axes.
  5. CTA garment set (see garment catalog in image-to-code.md — zero garment overlap with the previous build)
  6. Corner/border language (sharp vs. soft vs. pill vs. hairline-ruled)

First build in a chat: derive all six from the brief's material world (the nouns the business actually touches — steel, paper, steam, moss, vinyl) and say so in the brief. When there is no previous build to differ from, the enemy is the model's own statistical default — if an axis choice would look at home in a generic template, re-roll that choice.